15 May 2025
15 May 2025 - PC (Microsoft Windows)
15 May 2025 - PlayStation 5
15 May 2025 - Xbox Series X|S
13 May 2025 - PC (Microsoft Windows)
Main story
Main story + extras
100% completion
DOOM: The Dark Ages is the prequel to the critically acclaimed DOOM (2016) and DOOM Eternal that tells the epic cinematic origin story of the DOOM Slayer’s rage. Players will step into the blood-stained boots of the DOOM Slayer, in this never-before-seen dark and sinister medieval war against Hell.
Audio | Subtitles | Interface | |
---|---|---|---|
Arabic | ✓ | ✓ | |
Chinese (Simplified) | ✓ | ✓ | |
Chinese (Traditional) | ✓ | ✓ | |
English | ✓ | ✓ | ✓ |
Spanish (Spain) | ✓ | ✓ | ✓ |
Spanish (Mexico) | ✓ | ||
French | ✓ | ✓ | |
Italian | ✓ | ✓ | ✓ |
Japanese | ✓ | ✓ | ✓ |
Korean | ✓ | ✓ | |
Polish | ✓ | ✓ | ✓ |
Portuguese (Brazil) | ✓ | ✓ | ✓ |
Russian | ✓ | ✓ | ✓ |
German | ✓ | ✓ | ✓ |
I think this game fully evolved the franchise starting something new...something fresh. You guys know by now i dont like first person shooters however...THIS IS DOOM! Fuck yea imma love doom. This game alone travelled away from the usual formula we are so used to. They finally introduced something that should have been introduced a very very long time ago. Which is a shield. Usually the formula was Run dodge and shoot now it is all those 3 but also block, parry and stunning enemies if you counter. This although is a simple change makes the game revolutionary because i can just stand still now, because before if i just stood still and did nothing that was insant death. Now i can just take attacks and withstand on my own.
This is truly game changing because back then you were just a squishy ball who had to plan out their attack without getting squished now with this game you feel like you're a fucking tank. 👏🏻 There have been many and i mean MANY quality of life changes since Doom Eternal. Secondary weapons like grenades chainsaws and flamethrowers? Gone because they always put you in a disadvantage when facing hoardes of enemies. Enemies that you felt forced to use many weapons just to find out what their weakness was? Gone too. Bye bitch!🤷🏻♂️
The shield? She a sexy diva. I call her Patricia. Like Patricia be my bestie in this game. The shield can be used to deflect enemy attacks DAMAGE FREE and you can even throw Patricia at the enemies. Like how could you not say Cunty diva. That is a cunty diva to me.🧎🏻♂️ I've never been so in love witha. Shield before. But the shield’s most important role comes when you stand face to face with a particularly punishing demon, waiting for a flash of green to appear on the screen. When that color appears, it’s your signal that the associated projectile and/or incoming melee attack can be parried by raising your shield just before it lands rebounding the shot back to whoever it came from knocking them back. She is a diva after all.
Parries definitely need to be well timed and at times are your only option because attacks can be so quick that you wont have enough time to dodge it. Like it feels like when your cat is bathing itself and you touch the spot thinking nothing is gonna happen. So your pussy goes crazy and paws you in the head😭 and if your parry is successful you might even get bonus crit damage. Of course this....is slightly a generous process it's not shit like Expedition 33 where you need to memorise movement. You get signs of when you need to parry and sure that can feel repetitive to players but bitch i was playing Ultra Violence. So i take everything in gratitude🤷🏻♂️
Outside of being on the defence the game is veey fast faced. Combat is not just shooting there are different styles to approach combat. Like lets say you can slam your shield on the floor to leap at higher grounds to tackle demons with different meele weapons in close combat encounters although they are unfortunately limited. You can also use the shield slam to escape attacks. The downside of using close combat is that you may also reveive damage but killing enemies do give you health drops, armor, and ammo, this of course depending on what methods you used to take them down. You having to play offence and defence at the same time feels like youre participating in a tug of war. The gameplay never stays stagnant or makes you feel overwhelmed
.....well thats a lie depending on difficulty settings cause at times i did feel overwhelmed because it got too hard at Ultra Violence.
At times this change did make me miss the gameplay of Eternal...heck even (2016) where you could double jumb or air dash but this game just feels like a breath of fresh air. This game comes with many different chapters of story telling, excellent designed cut scenes, there were elements of religion and politics in this game between humans and demons as they try to dwell on the ideology of who should rule and what their strategy of using the Slayer will be in this mythical war.
I do have an issue with this game which is sometimes the cutscenes feel underdeveloped, sometimes i had trouble following character motivations in this game and at times the cut scenes felt...skippable not something id ever do of course. Never ever skip a cutscene. Because i do want the full illusion. I'm just saying the devs should have focused more on clear storytelling. Although the level designs do provide a sense of familiarity as you got your typical hellish designs this game feels more of a open habitat for enemies rather than Eternal did, meaning enemies feel more scattered as the levels provide more room. Here's another issue i have. There are way too many open spaces where once you set foot a lot of enemies will teleport to jump you and sure the first 3 times is fun but it gets repetitive and it's not like these open spaces are well designed. Theyre just bland looking. It felt like a last thought thing.
There are many hidden treasures that you can find throughout the levels but as usual theyre well hidden or locked behind a blocked path which then will involve you to resident evil your way by crawling through your map and opening it and memorising alternative paths to get to those collectibles and sometimes you would have to solve puzzles to get to them. It can be a calm situation if you do that after you clear the area around you from enemies. Just enough for you to gather your brain cells but it is Doom after all the quiet is a big no no since it's a fast paced environment.
By far my least favourite aspect of this game are the large mech battles, theyre slow, uneventful, repetitive and boring as all you had to do was hit the attack button. Baby girl, baby boy, baby they. This aint power rangers bro. Idk why it was introduced but i was already over it. I was counting down the minutes for it to end so i could stick back to what i was doing. I was very excited when i found out the Slayer could ride the dragon....however my excitement faded very quickly. I didnt hate it, it was just like....oh thats cute i guess. Nothing wrong much i just was expecting it to be challenging rather than it just being a chase sequence like at least add some obstacles where i could actually be in danger of getting hurt or even dying like id add something spicy where if i changed positions or was leaning on a side id be in danger of falling and id have to crawl back on the dragon. You know what i mean?
Sorry i do sound like i'm nitpicking but this is doom you know? The game is still fantastic but it could have been EXTRAORDINARY if they fixed these minor issues. Whatever i had fun i got what i wanted. New game style, new mechanics. Long live this franchise! ALSO SHOUT OUT TO MISS PATRICIA. I LOVE YOU BITCH I AINT EVER GONE STOP LOVING YOU BITCH🥹🥹🥹
Version: Physical
Price: £65
Next review: The Plucky Squire